Dominoes: place, stack, thicken, batch-select
Click the ground to place a tile, then set its facing with the direction slider. One drag is recorded as a single history entry, so Undo steps back cleanly.
Height Layer stacks tiles into a wall and is measured from the ground, not from the camera. Tile Thickness is a per-scene value, so the physics is rebuilt when you change it.
Snap Grid and Show Grid keep everything aligned.
Turn on marquee selection to drag a rectangle over a group of tiles and delete, deselect, undo or redo them in bulk. With it off, the same drag rotates the view.
Camera movement and shortcuts
Dragging rotates the view instead of panning the camera: you grab the patch of ground under the pointer and it follows 1:1, at constant height (the same on touch with one or two fingers).
Wheel rotates the view; Shift + Wheel raises or lowers the camera; pinch zooms.
W / Up forward, S / Down back, A / Left left, D / Right right, Q down, E up. Hold several keys at once - diagonals are not faster. Ctrl / Cmd / Alt keep these keys for the system.
Flight speed scales with camera height (about 1 m/s per metre of height, clamped to 0.15-4 m/s). Key Move Speed in settings scales the whole thing from 0.1x to 5x.
Double-tap the ground to glide there in one second without changing heading or height. Choose between Center in view and Walk to point in settings; near-horizontal views fall back to Walk to point. Double-tapping a tile or a ball is not a locate, and neither is double-tapping the sky.
While a panel text field (scene name, camera coordinates) has keyboard focus, keys go to the field instead of flying the camera; clicking the 3D view gives them back.